Texture is a picture image used to visualize physical properties of models. Textures come in two types – physical textures visualize materials like wood, sand, metal, leather, etc. Visual textures create illusion of physical textures, often used in photos, drawings and paintings. Common texture formats are jpg, png, bmp, etc. Texture files are used by games and 3D software for patterns.
We have free online texture file apps to view, edit, convert, merge, and compare texture files without installing anything. Click the links to see details for each feature.
You likely won’t see texture files when playing Diesel games. But you can open and edit them to change appearance of items, characters and environments. Texture files have limited support, making viewing and editing difficult. However, rename “.texture” to “.dds” to view as DDS file. Programs like XnViewMP, Windows Texture Viewer and Photoshop can view/edit them. After modifying, rename back to “.texture”.
The texture file stores graphical texture data for games using the Diesel engine. Diesel was developed by Grin for their game Ballistics. See the manufacturer’s website for texture format and Ballistics details.
Below are answers about .texture files – what they are, what opens them, format description, and conversion options. Two extensions for Diesel Engine Texture Data are in our database.
Material config points to texture files for reflections, textures and normal maps. Physics relates to unit physics. Sequence manager contains sequences for the unit. Texture is a renamed .dds file. Units load in a specific order – errors crash games.
Programs like Bugbear Entertainment’s FlatOut generate .texture files. Windows can work with them. Download Windows programs to process .texture files from official stores.
Reliably open, view, edit and convert texture files online for free. Uploaded and processed files deleted after 1 hour. Select and open texture files up to 150 MB. Rate your texture viewing experience. Convert textures with online texture converter.
Texture is a generic graphics file storing colors, gradients and bump maps that contribute to the look of a game or graphic when applied to 3D models. We explore common texture formats and ways to use texture files.