EXML files exist as 2 different types. Please find information about each of them below.
Type 1: No Man's Sky Decompiled Settings File
An EXML file contains settings for the game No Man's Sky. Modders use EXML files to modify gameplay. You can edit an EXML file in any text editor. No Man's Sky stores assets in PAK files. Modders extr...
An EXML file contains settings for the game No Man’s Sky. Modders use EXML files to modify gameplay. You can edit an EXML file in any text editor. No Man’s Sky stores assets in PAK files. Modders extract and edit these files. NMS Modding Station converts PAK files into human-readable EXML files.
EXML files expose values with names and labels. MBINCompiler maps data formats to read binary data, convert it to EXML, and vice versa. Game updates change MBIN formats. This requires updating MBINCompiler.
Files use PascalCase naming. The XML format is “mXml”. The mXml corresponding to a MBIN file is the MBIN filename with the extension changed to .mXml.
This guide introduces modding No Man’s Sky. It focuses on accessing game files and tools. You will use NMS Modding Station, MBINCompiler, and a text editor. The guide does not go into specifics. Its goal is a quick introduction to fundamentals.
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