First, convert DOL files to .MDL format using MDLTOOL in PS2 HL TOOLS. Then open files in MDL model viewers and editors. DOL and MDL formats have minor differences. So MDL apps may not open DOLs. List...
First, convert DOL files to .MDL format using MDLTOOL in PS2 HL TOOLS. Then open files in MDL model viewers and editors. DOL and MDL formats have minor differences. So MDL apps may not open DOLs. List of PS2 HL tools: paktool for .pak archives. mdltool for .dol models. sprtool for .spz sprites. phdtool for decals. psitool for .psi images and .psf fonts. txttool for compressed menu descriptors. mustool for music and audio. nodtool for AI nodes. epctool for model precache. rfstool to extract DICTS.PAK saves.
HLMV lacks PS2 .dol support. Add bone and animation systems so models don’t crash HLMV. Fixup textures incorrectly converted from PS2 maps. Resample textures to powers of two. Extract textures to .tga. Decompress and extract PS2 map liquid and surface polygons.
Open file, set file type to PS2 then “Save As” PC Half-Life format. For GCF, right click item and extract. This release adds .dol support. New binary files won’t replace old ones. Manually delete old files if unwanted.
Cross-platform GUI tool provides rebuilt model viewer. Minimizes platform code for reuse. You can load 8 or 24 bit background textures with power of two sizes. If you have 3dfx issues, use safe mode. Limitations: only certain texture types and sizes load.
Add missing PS2 stuff to PC Half-Life. Get converted maps, logos, models. Copy to Half-Life folder. Fix fullscreen or model viewer issues with safe mode. Limitations: certain texture types and sizes.
Use Jed’s Model Viewer to view, decompile and recompile models. See PDF for details.
I want to build MSX2 emulator .dol recognizing mappers, make .wad app from it. Or edit existing .dol from .wad. Can .bin files be edited? Want to edit msx2config.bin mapper types.