Visual Studio uses the HLSL compiler to compile shader source files into binary files or byte arrays during the build process. The compile method depends on the shader file size. Including large byte ...
Visual Studio uses the HLSL compiler to compile shader source files into binary files or byte arrays during the build process. The compile method depends on the shader file size. Including large byte code increases load time and memory usage.
The CSO file extension has two uses: compressed ISO disk images and compiled shader objects. CSO shader files contain compiled HLSL code. They have the same base name but smaller size. glCompileShader compiles HLSL to CSO. glGetShaderInfoLog checks compilation success. CSO ISO files compress games for PSP.
To open CSO files, use software compatible with the specific CSO type. Our database lists CSO file types with details and compatible programs. We aim to promote easy CSO file handling by providing software, instructions and conversion options.