BSP files exist as 2 different types. Please find information about each of them below.
Type 1: Quake or Source Engine Game Map
File Function
Primary Function |
Store map geometry |
Additional Functions |
Contain, textures, objects, lighting |
Features |
Binary format, optimized rendering |
File Characteristics
Quality |
High efficiency |
Supports Layers |
No |
Supports Transparency |
Yes |
Editable |
With tools |
Use Cases
3D Video Games |
Yes |
Level Design |
Yes |
Modding |
Yes |
Security and Practices
Security Risks |
Map exploits |
Best Practices |
Validate files, secure storage |
Associated Types
Similar Extensions |
.map, .vmf |
Type 2: Mario Kart Wii Binary Settings and Physics File
File Function
Primary Function |
Store settings, physics |
Additional Functions |
Define gameplay parameters |
Features |
Binary format, Game-specific |
File Characteristics
Quality |
Game-specific |
Supports Layers |
N/A |
Supports Transparency |
N/A |
Editable |
With tools |
Use Cases
Game Modding |
Yes |
Custom Tracks |
Yes |
Game Analysis |
Yes |
Security and Practices
Security Risks |
File corruption |
Best Practices |
Backup originals, Verify sources |
Associated Types
Similar Extensions |
.szs, .brres, .mdl0, .kcl |