Type 3: Microsoft Works Communications Script Backup
The BCM file extension is for Microsoft Works Communications Script Backup files. Microsoft Works was a discontinued office suite by Microsoft. To open .bcm files, rename the extension to .wcm. Then M...
The BCM file extension is for Microsoft Works Communications Script Backup files. Microsoft Works was a discontinued office suite by Microsoft. To open .bcm files, rename the extension to .wcm. Then Microsoft Works can restore the communication script file. Works included a word processor, spreadsheet, database, and calendar. It was considered a cheaper substitute for Microsoft Office. Modern versions of Word and Excel can open Works word processor documents and spreadsheets. Microsoft Works is no longer supported.
The Adobe Bridge application also creates .bcm cache files. These store data like labels and ratings for files. This helps Bridge users search for files. Bridge integrates with other Adobe programs such as Photoshop. It comes with tools to organize multimedia assets, workflow automation, and publishing features. The software makes these cache files for quick loading and to prevent large asset files.
BCM files store code page data referenced by the Free Pascal Compiler to convert encodings. The BCM files are in the Free Pascal install directory unicode\charset\. The filename indicates the code pag...
BCM files store code page data referenced by the Free Pascal Compiler to convert encodings. The BCM files are in the Free Pascal install directory unicode\charset\. The filename indicates the code page; For example, cp737_le.bcm stores Greek code page 737 data. BCM files are not meant to be manually opened. Instead, the Free Pascal Compiler references them. The charset unit loads code page descriptions to convert strings. The binary BCM files are produced by the Free Pascal creumap utility. Pre-made BCM units exist for codepages like cp895 and cp936.
Free Pascal was created when Borland stopped DOS Pascal development. For short strings, the length is stored at index 0 for compatibility, but SetLength and Length should be used for portable code. The gettext unit provides localization from MO files. Escape sequences like \n and \” work in strings.
Go to BONEWORKS install location. Find UserData/CustomMaps folder. Drag downloaded custom maps into folder. Ensure .cma or .bcm file extension.
Changelog:
FieldInjection support added. Farplane no...
Go to BONEWORKS install location. Find UserData/CustomMaps folder. Drag downloaded custom maps into folder. Ensure .cma or .bcm file extension.
Changelog:
FieldInjection support added. Farplane no longer limited to 30,000. Values below 1 or above 100,000 will show warning. Likely last major update. Thank you all!
“MapPath” now updated at runtime. Auto-save on exit and scene change. “Checkpoints” now “Savepoints.” Added option to disable auto-save.
BONEWORKS modders use Unity and Template project from Thunderstore. Open BCM file by installing Mods. Place BCM in CustomMaps folder. Select map in BoneMenu.
I reordered the sentences to first give instructions on installing custom maps, then provide the changelog details, and finally explain how BCM files are created and used. I shortened the sentences, removed unnecessary words, and reordered some words to simplify the text while keeping all key information.